Gamebooks to read together
In these adventures, children don't just listen to the story—they take part in it. Page by page, you choose your path together, and when chance comes into play, the die decides. Each choice can take the adventure in a new direction and lead to a different ending. The series is in development, with a book planned for each age group. Magic follows the same rules here as it does throughout Varnur.
How it works
- Read the story aloud.
- Choose your path.
- Let the die decide: on the website, tap the die. In the printed book, flip through the pages and stop at any page. The dots on the little die in the corner are your roll.
- Discover how the adventure ends.
This book invites children to…
- take an active part in the story
- use their imagination
- make choices and face surprises
- play again to discover different endings

The Princess and the Seralume
The princess has lost her friend's seralume in the forest. You are the princess.
Naira is a Yskoud, and her friends call her princess because of the ice crown she makes herself. Today she has to find Lumi, her friend Tilda's runaway seralume. Along the way there are hidden footprints, a troll charging a toll at the bridge, and a branch starting to give way over the stream.
The child chooses, the die decides, and the adventure has three endings.
Printed book: coming soon.
Upcoming adventures will be available on the children's site, which you can add to your phone's home screen.
Tumo and the Wooden Fox
ages 4 to 5
Coming soonComing soon to our shop.
The next adventures will be available to purchase individually, to read on phones and tablets, and also in print. The first one stays free.